﻿using System;
using System.Threading;
using System.ComponentModel;
using System.Collections;
using System.Collections.Generic;
using BrainTechLLC.ThreadSafeObjects;
#if USE_HYPER
using Hyper.ComponentModel;
#endif

namespace BrainTechLLC
{
	public interface ICanReceiveCommands : IAssociatedID
	{
		object HandleCommandReceived(object command);
	}
}